AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on iOS in Portugal Q1 2024
Discover the performance trends of the top 5 2D realistic games on the iOS platform in Portugal during the first quarter of 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 2D realistic games on iOS in Portugal showcased varied performances in terms of weekly downloads, revenue, and active users. Here is a detailed look at their trends based on data from Sensor Tower.
Warpath: Ace Shooter from Lilith Games saw its weekly revenue peak at approximately $13K in mid-March, while it started the quarter around $6.6K. Weekly downloads began at 618 and experienced a significant drop, ending the quarter at 142. Active users showed a steady decline from 1.77K at the start of January to around 1.07K by the end of March.
Evony by TOP GAMES INC. had a fluctuating revenue pattern, starting at $3.3K and reaching a low of $1.8K in mid-March, ending the quarter with a slight recovery to $2.7K. Downloads began at 679 and fluctuated throughout the quarter, finishing at 533. Active users decreased from 2.26K in early January to 1.97K by the end of March.
Zynga Poker ™ - Texas Hold'em from Zynga Inc. showed a dramatic spike in revenue in mid-February, reaching approximately $13.3K, before dropping back to around $390 by the end of March. Downloads started at 306 and ended at 168. The game maintained a relatively high number of active users, starting at 13.6K and ending at around 10.3K.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED experienced a varied revenue trend, beginning at $4.7K, dipping to a low of $787 in early February, and ending at $1.3K. Weekly downloads showed a significant increase towards the end of the quarter, peaking at 608. Active users grew from 1.4K at the beginning of January to nearly 2K by the end of March.
8 Ball Pool™ from Miniclip.com maintained a steady revenue stream, starting at $1.8K and ending around $1.6K. Downloads remained relatively stable, starting at 2.98K and ending at 2.22K. The game enjoyed a high number of active users throughout the quarter, peaking at around 58K in late January and averaging around 52K to 54K for most of the period.
For more detailed insights and data, visit Sensor Tower.